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11) Texturing and Lighting:

Aesthetic and design issues involved in the creation of textures for digital 3D animation, and game development.

Topics covered include:

  • Photoshop fundamentals
  • Image maps and procedural maps
  • Color theory
  • Contrast ratio and ambient light
  • Indoor and outdoor lighting techniques
  • Effective use of photo-sourcing
  • Advanced U/V mapping techniques
  • Normal and bump mapping
  • Specular mapping
  • Shader techniques for materials
  • High dynamic range rendering and lighting
  • Composition and drama
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Game Design & 3D Animation PAVI
PPSEC