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11) Texturing and Lighting:
Aesthetic and design issues involved in the creation of textures for digital 3D animation, and game development.
Topics covered include:
- Photoshop fundamentals
- Image maps and procedural maps
- Color theory
- Contrast ratio and ambient light
- Indoor and outdoor lighting techniques
- Effective use of photo-sourcing
- Advanced U/V mapping techniques
- Normal and bump mapping
- Specular mapping
- Shader techniques for materials
- High dynamic range rendering and lighting
- Composition and drama
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